You will be working on our core technologies. You'll develop the in-house creative engine UBQ, which is portable and runs in a cloud using C++ language to edit all of your projects from one central location without having multiple versions or dealing with file management headaches!
The core of the engine is designed for professionals who need to produce high-quality graphics, animation and print. It offers creative tools such as Photo-, Video-,Editing Applications with Desktop Publishing on top!
You'll be code-writing, not coffee transforming. You won't have just one small task as you do with a typical coding job; instead we operate highly autonomously within our cycles so that means planning out new features by collaborating with your peers and designing an architecture which will have the right balance between getting it done now without being such pain in future when things need fixing again or changed down line due to growth of app.
It is important to know your tools. The C++ language can become messy and difficult, so we need to take special care when coding in order for our code-writing efforts not just end up as another failed attempt at a golf challenge! This means that you should always be on top of writing understandable yet performant software with fast execution speeds - nothing less will do here folks; it's time this programming corner was taken lightly too.
The best way to be a successful team member is by sharing your knowledge and ideas for improvement in code reviews, architectural discussions. And this isn't just one-way street; being able receive constructive feedback from everyone on the project will also help you grow as well!
If on top you've have a deep understanding of modern renderer pipelines and game engines, you're most certainly in the right place! The world of data driven design and an entity component system awaits you.
Would you like to build a positive relationship with fellow engineers in the industry and not only at your company by joining meetups, going to or speaking conferences? Share what knowledge is best on open source software projects too.
Thank You for That Reminder!